![]() Headphones built for gaming will generally not be the best option for listening to music conversely, AudioTechnica headphones will be better with music than with specialized gaming audio. HyperX Cloud II Audio Qualityįirst, a note: Headphones and speakers are finely-tuned to specific tasks, if they're going to be good at anything at all. ![]() This also reduces the bill of materials by limiting supply to a single driver per cup, ultimately allowing a smaller and more practical / portable pair of headphones. The general consensus is that virtualized audio allows a larger, higher-quality single driver in the ear-cup and will ultimately produce similar positional audio. Very few offer multiple physical drivers – Tesoro is one of the remaining companies attempting this – and most have moved to using higher-end processing to simulate multi-channel output. Virtual positioning of output within a set of two (stereo) drivers is common within the world of headsets. Note that not all games are natively compatible with true 7.1ch output, especially older ones (CSS, CoD4). The result is simulation of 7 satellite speakers positioned adjacent to the ears. Effective 7.1 channel output will help with diagonal positioning (up and left), normal left/right differentiation, and up/down differences. The real-world use case of this technology is best demonstrated with an FPS game, where it is critical that the user knows the exact location of enemies. HyperX's cloud doesn't boast DTS headphone X or Dolby Surround as some other headsets do, but instead uses a custom DSP to virtualize 7.1 channels in surround. Priced at $80, the Cloud II headset serves as a direct alternative to the Plantronics 788 and offers similar gaming audio features. Our long-standing favorites on the site have been Plantronics' GameCom 780 ($60) & 788 refresh ($80). The DSP is tasked with processing the audio, including mic input.įrequency response (output) is tuned to 15Hz – 25KHz on the Cloud II, affording a range slightly wider than nearby competition (normally 20Hz-20KHz), though this won't necessarily be all that noticeable to most users. Kingston's new Cloud uses a single, 4-pole 3.5mm jack (left output, right output, mic, ground) that connects to the DSP (Digital Signal Processor, basically an in-line sound card), which then attaches to the host via USB. The major difference with the Cloud II against its predecessor is the introduction of an in-house designed DSP, responsible for processing virtual surround at 7.1 channels the original cloud delivered a strict stereo output and was connected via two 3.5mm jacks. HyperX's use of 53mm drivers grants the Cloud some of the largest gaming headset drivers out there, generally matching up against 40mm and 50mm competition. ![]() The Cloud II still allows swappable ear cups with leatherette or memory foam, uses a braided cable for durability, and uses two 53mm sound drivers. The HyperX Cloud II headset is an update to the first Cloud, using an identical chassis and build with a few key upgrades.
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